Faith production not increased in zone with Runestone
+4,5 Faith produced by three (healthy) Subjects in a zone with a Runestone, see screenshot.
Should be 4,5 + 0,45 = +4,95 (+5,0).
The +10% counted for Subjects the last time i played Kingdom of the Lion a few weeks ago.
Solo Conquest (Easy), Windows 10 (Steam), DirectX.
Comments: 4
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05 Jun, '23
LeendaySo does it work correctly or not? I don't understand the "Not a bug" tag
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07 Jun, '23
LeendayRight now I suppose these runestones are bugged and do not work as monks (being non-villager production) do not get +10% faith production anyway
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25 Jul, '23
tymothee AdminHey Leenday,
You need to have the production on the tile with the runestones as the texte says: "production in this zone" ^^
And for the villager it's not a bug this is for specialized unit we need to change the texte sorry for that !
Have a nice day ! -
03 Aug, '23
HollowJust tested: Neither of the bonus effects works for either the faith- or kröwns production, even for specialized workers. Setup: 1) created a test map via map editor; 2) placed all 3 types of Viking lore structures in the same zone (single rune stone, circle of stones, stone sword); 3) placed a reliquary (faith production) and a mart (kröwns production) in the territory that had all 3 Viking lore structures in it and the same in the territory next to it that had neither; 4) no additional bonus effects active: no lore unlocked, no prosperity buff, no smithy; RESULT: no difference to faith- or kröwns production in either zone, neither to monks', merchants' nor subjects' resource production ; CONCLUSION: BUGGED