How to train your wyvern conquest IMPOSSIBLE
Not only are the insane amount of enemy troops and AI attacks endless and too many for a begining game in year 800 and 801 and 802 where every clan sends at least 2-6 troops every time increasing with each year. All and i mean every single try and game, all the plots around the AI and egg are empty and void of creatures making the AI always have free plots to buy and free movement to the egg. Whereas the players have to go through multiple plots of draugur and bears or tons of wolves before the egg. meaning protection is not possible. Every attack the AI make also spawns a pop up for bug report. and server times/connections in conquest are long and freeze or kick all players most tries. PLease test and update how the conquest maps spawn or AI amount of enemies/attacks due to the unfair and impossible advantage they have against even two players, let alone one. as well as an opotion to colonize the egg to make towers.
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30 May, '23
AndrewHighlighted comment
The only real advice I'm seeing for this map's difficulty is to get a lucky spawn. If that's the primary objective prior to any player inputs; the mode is a flop. -
08 May, '23
HollowMaybe helpful. Ox + Wolf won this easily by harass AI opps from the start and colonizing closest territory, but u need a lot of food to do this and luck to have a wall on the far side of egg. we had 1 wall and 1 nastrond, that makes its ver y easy to kick off all the AI's attacks before they can attack an egg.
and prise for 4 years is very great, so after it is 1 year to win.
P.S. left corner - not an error. Its info ticket of attackers: who, is they can, and what they doing(attack egg or closest tile. -
16 Jun, '25
VarinathrasOn extreme Conquest, this is not well balanced at all. Sure it should be hard, but it's not in line with other maps at all.
Mid 801 the wyvern has received
-4+ neutral attacks
-2+ attacks from each enemy AI (im playing solo), which first have to punch through several tiles with 9 foxes/7 wolves/6 Draugr
I can barely make it to the middle when the egg dies, let alone guard it by mid 801. In my latest attempt, Rat had 7 warband while having a max warband of 4. Horse had 6 warband with a max warband of 4, by June 801. They never lost a unit according to stats. This is just not plausible. They also started with 3 upgraded buildings(upgraded in March 800?!) and held 7 tiles each, with Rat having 28 pop by the end.
If you're giving them free recruitment, at least make their economy look plausible. Their income is like they're playing on Easy.