AI completely passive on created maps
After spending almost 500 hours on the game I decided to jump into the map editor and create a map of my own to make it more interesting. I usually play with my friend just against the AIs. I spent hours creating a custom map just to find out that the bots are absolutely passive. They spawn with 4 villigers as they would normally but they don't move them anywhere or assign them to any buildings. So basically they have just villagers running around their town halls picking up food for the first year and then they get killed by the world (sailors etc.) I found out that I am not the only one with this problem but no one seems to have a solution. I don't understand why this keeps happening as the bots should normally just work with what they are given as if it was any other randomly generated world. Hope the devs will be able to fix it soon.
My operating system is Windows 11, I ran the game as DirectX
Comments: 2
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01 Aug
GagoI feel you man, I've just tried it myself. It's so frustrating to have spent so much time and love into a custom made map for your friends to play only to realize that AIs won't even budge. Especially when there is no one talking about the issue and no known workarounds. Please Shiro, fix this! This issue is directly affecting your community made stuff and longevity!
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15 Aug
MichaelaI know, it is frustrating. I feel like it should work seeing as they added the feature of creating your own map into the game. If the most basic thing (like the AI's doing their thing so you have someone to play against) doesn't work then why did they even bother with adding the map creator into the game? So you can spend hours creating something that you can't wait to play on just to find out that you can't? I understand that every newly added feature comes with bugs and small issues that need to be fixed after it gets tested on the community...but the map creator has been out for quite a while and it still doesn't work. And it's not a detail...it's something that condemns the whole thing.